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Once synonymous with animations, browser games and interactive content, Adobe Flash Player, as it is known, was completely shut down in January 2021. This software, which has not been missing from anyone’s computer in a period of more than 10 years, reached a remarkable kidollarse and was found in 90 percent of the internet browsers in 2011 Europe. Today, we wanted to take a look at the interesting story of Adobe Flash, whose name has sunk into oblivion, with our readers. Let’s get started if you want.

The internet was growing rapidly in the 90s, but we cannot say that browsers, which are considered as the gateway to the internet, kept up with this speed. Because the new file types designed to be shared over the internet did not work effectively in the browsers of that time. While various steps were taken to solve this problem, the concept of plug-in came up. It would not be wrong to define plug-ins that do not work independently on computers as small applications that offer extra functions to cover some of the shortcomings of browsers. Especially when it comes to video content, it was necessary to make use of these add-ons, despite some problems they caused. On the other hand, in the age of dial-up, videos that used the full resolution of each screen seemed like a miracle. For Özedollarse, a great innovation was needed for the creation of the creative internet reputation, and this innovation is none other than Adobe Flash software, as you can imagine.

Charlie Jackson, Jonathan Gay and Michelle Welsh founded a company called FutureWave in 1993. FutureWave had developed the SmartSketch drawing application for PenPoint, one of the first operating systems for the graphics tabledollarser. With SmartSketch, drawings based on vector graphics could be created, similar to today’s modern SVG format. Preparing images with the same quality when viewed on small or large screens was one of the important criteria that the design industry focused on at that time.


PenPoint Graphics Tablet Running OS

SmartSketch application was migrated to Windows and Mac operating systems when PenPoint failed due to insufficient support. Later, FutureWave management added some animation capabilities to SmartSketch as it aimed to expand the program’s user range. The name of SmartSketch, which now has different features, was also changed and the application was published as FutureSplash Animator in 1995. The irony of the matter is that in the same year, an offer was made to Adobe to purchase FutureWave, the producer of Flash’s ancestor application, but the company refused. Since Adobe did not evaluate this investment, its rival would not hesitate to take action.

The FutureSplash Player plug-in, released in 1996, not only ran content created with FutureSplash Animator, but also competed fiercely with Macromedia’s Shockwave Player software, one of the largest companies developing web applications. FutureSplash Player, which is a powerful alternative to Shockwave Player, which can play heavy file types on the Internet and even used in CD games, attracted the attention of the Macromedia front. This was because the FutureSplash environment could generate surprisingly small-sized file outputs with limited use of animation.


A Design Based on the FutureSplash Animator

FutureSplash, for example, does not need to draw tens or hundreds of frames in different locations of that object to show a moving object on a fixed background. ; it only needs to have the necessary directives to move said object. This allowed FutureSplash to create videos that were several minutes long, compared to using multiple drawings with hundreds of kilobytes of files. Thanks to such other advantages, FutureSplash was used even on the largest companies in various industries, even on the websites of the largest companies. We can give examples of companies such as Microsoft and Disney.

Towards the end of 1996, Macromedia; It acquired FutureWave and decided to shorten the name FutureSplash to Flash. In addition, FutureSplash Animator was re-released as Macromedia Flash.

The following year, Flash was used to create The Goddamn George Liquor Program, which is considered the first web-exclusive animated series. The software, which hosted another first in the later process, also pioneered the broadcast of the WhirlGirl series of the US-based cable television channel Showtime. WhirlGirl, designed with Flash, made history as the first content available to viewers on both the internet and cable TV network. Apart from these, let us remind you that there are popular productions such as The Powerpuff Girls, My Litdollarse Pony: Friendship Is Magic and Foster’s Home for Imaginary Friends among the Flash-based cartoons broadcast on TV.

The Flash environment, which flourished under the direction of Macromedia, was becoming more and more interesting for designers, viewers and users alike. The most popular example of this was “Frog in a Blender”, one of the internet’s first viral content, released by Joe Cartoon in 1999. The design, which emerged with limited animation rather than its subject, was seen as one of the important breakthroughs of the period. In addition to Frog in a Blender, Pico’s School, the action-adventure game developed by Tom Fulp and published on NewGrounds in the same year, integrates Flash into a popular game platform; He turned NewGrounds into the center of browser games. At this point, we can often say that the internet has expanded with the support of Macromedia Flash.

Macromedia Flash 5, published in the early 2000s, gained support for the object-oriented programming language ActionScript, technically complex and detailed; In terms of quality, the way was cleared for the development of quality browser games. Let’s point out that with this innovation, games that appeal to big kids using the Flash platform such as Alien Hominid, Farmville, Club Penguin and Meat Boy. With this new version of the software, it has become a form that users cannot miss from their computers. Because in 2005, the video hosting service YouTube was launched and attracted great attention. Flash was installed on the majority of computers connected to the Internet that year, as it was also necessary to use Flash to watch videos on YouTube.


Macromedia Flash

On the other hand, Macromedia, which wants to shift its dominance in computers to mobile phones, launched the Flash Lite application in 2003 for portable devices to play Flash contents prepared with mobile platforms in mind. made available to the manufacturers.

At the end of all this, Adobe could not ignore the increasing success of Flash, and in 2005 it bought Macromedia, its rival in the industry, for 3.4 billion dollars. The Flash flag was now in Adobe’s hands.

“What Happened to Flickr?” In our article titled, we mentioned that Apple had an impact on the entire technology world with the iPhone. This device not only completely renewed the social media experience, but also managed to change the view on interactive content in one fell swoop. We know that Apple launched the iPhone with the goal of revolutionizing mobile computing, but Flash was never a part of that equation and it was the scene of the biggest collapse in technology history.

The first version Adobe developed after taking over Flash had Photoshop integration and drawing tools similar to Adobe Illustrator. The first iPhone was released without Flash support in the same year as Flash, which was leveled in terms of quality. Although it had a full-fledged internet browser compared to the smart phones of its time, the iPhone did not support Flash-based websites, which were very common at that time. Since this means that Youtube will not work on iPhones, Google took a quick decision and converted the videos on Youtube to H.264 format in order not to lose the user kidollar voice that can be reached with the iPhone. Thanks to the H.264 format, iPhone devices were able to play YouTube videos within the special application, and we remember that Google released the YouTube application for iPhone in a short time.

In the year after the iPhone revolution, the scripting language HTML5, which is the skeleton of websites, focused on a series of attention. Sites coded with HTML5 used most of Flash’s capabilities without any extra plugins. Let’s not forget that HTML5 does this with JavaScript compatibility, which works similarly to ActionScript but promises a much more free and wider usage area. Most of the criticisms against Adobe after the development of HTML5 was that Flash created cookies that browsers could not detect, or in some cases delete. Adobe Flash was also hit hard by HTML5 innovation after Apple.

In late 2008, Adobe released its software called AIR, which enables Flash content such as games or Rich Internet Applications (RIA) to be used in the default executable file format on different operating systems. . This program, which stands for “Adobe Integrated Runtime”, was used by developers to create web applications that could run cross-platform. The biggest advantage of Adobe AIR was hidden in eliminating the need for Flash Lite.

It took many years for Adobe to develop a fully functional mobile version of Flash, and Apple founder Steve Jobs wasn’t too happy about it. After the tech giant’s first iPad announcement in 2010, Steve Jobs announced in an open letter titled Thoughts on Flash that Apple-signed mobile devices will never support Flash. In his letter, Steve Jobs, who mentioned that Flash could cause performance, security and battery life problems as the reason for this decision, claimed that the Flash platform was a “closed system” and became the target of criticism. Because the concept of closed system was somewhat valid for iOS as well.

About two months after Steve Jobs’ letter on April 29, 2010, YouTube switched to HTML5 based player on mobile platforms. On the other hand, although Apple did not allow the development of Flash-based applications for iOS at first, it tried to soften this ban a little in the future. In 2011, Adobe succeeded in bringing Flash Player to the Android ecosystem after iOS, but the feedback was not very positive. Because the Android version of the application was disappointing in terms of performance, naturally confirming Jobs’ views. At the end of all these experiences, Adobe had to cancel the Flash Player project for mobile devices in November 2011.

Adobe Flash, which suffered a sad loss to Apple and is not suitable for mobile devices in its nature, continued to be used by a large kidollarse on computers for a long time. In fact, Adobe, which offers an API called Stage3D to create GPU-accelerated 3D graphics in Flash games and applications in the web environment, gave Flash its heyday during its collapse. Let’s also underline that JavaScript-based and more secure WebGL has emerged as a competitor to Stage3D.

Acting according to Apple’s stance when it comes to Adobe Flash, YouTube moved its video player to HTML5 by default on all devices in 2015. After the world’s largest video service broke all its threads with Flash Player, Adobe has made the Flash infrastructure used for content production a separate brand again as “Animate” with the idea of ​​profit from wherever the loss is. Three years after 2017, it was announced that Flash Player support would be discontinued.


Summary of Adobe Flash

Following Adobe’s announcement, Flash-based content is blocked in all modern web browsers. Flash Player, which was completely removed from the lives of users during the pandemic, was closed after the last patch, after January 2, 2021, becoming completely dysfunctional. Later on, Microsoft released a mandatory update that removed Flash Player from Windows.

Today, Flash is actively used in China to display advertisements and collect personal data from users. We also know that Adobe is working with Harman to continue supporting Flash for enterprise business.

Another interesting topic about Flash is the Flashpoint project. This project, developed by a volunteer group that does not want old browser games on the Internet to disappear, was created to protect games and applications based on Flash Player and other browser plug-ins. If you want to try this 900GB package, which has brought together more than 100,000 games so far, just suck on Flashpoint’s main application.

We have discussed the long-term journey of Flash Player, which we all use, together with you. Please do not forget to share your thoughts with us in the comments.


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