Tobii’s ‘eye-catching’ technology is aimed at making interactivity more vivid and fun, especially in the VR environment, allowing the items interacting with the eyes to respond to the movements you make with your eyes.

There are a number of ways to develop virtual reality glasses. With these methods, virtual reality devices can have higher resolution displays (such as in the new Vive Pro), with improved viewing angles and improved internal tracking sensors. But there is another feature that can be even more important: eye-tracking. It’s actually not a new concept. For the past few years we have been following 7Invensun’s ‘Vive’ accessory with FOVE’s eye-catching title. But as the VR market in the consumer field gains speed, this feature becomes more important. Tobii’s company, which is exploring the potential of a follow-on eye-tracking technology, carries the expectation that its technology can be integrated into the next generation VR spectacles. It is certain that visual tracing will come to VR glasses. Only time is unclear.

It was at the GDC show that we had gone through the integration of Tobii technology into HTC Vive. However, the company exhibited some new areas of use at CES and demonstrated the potential benefits of visual tracking. You do not notice the additions to the glasses except for some sensor rings hanging from the sides of the Vive glasses. On the contrary, the equipment of the company seems to be sitting right inside Vive.

When you follow a spot on the screen with your eyes for a while to adjust the tachometer, a mirror is reflected that reflects your anti-VR avatar. The eyes of the avatar following the head movement seem empty and pointless. Later, with another eye, you see that your avatar is breaking the eye when you turn your eyes to the mirror. In fact, with a small step, we must say that it expresses a very long distance that has been taken to make the VR experience more vivid.

Later, when you see a robot with an eye on a screen where two robots are located, you see that they look directly into your eyes and respond with text messages. You get a strange feeling as if you are aware that you tend to communicate with them. In this way, users can be provided with a feeling that they are having an organic conversation with the game characters. It can even be useful in social VR environments: If you think you are facing boring avatars that do not respond to moving your eyes?

In addition to being the best environment for Tobii, the company also intends to work with PC manufacturers to integrate visual tracking systems into laptops. Today more than a hundred plays support this technology. Even in the next few years, we can see that Tobii’s visual tracking system has been adapted to even thinner laptops.


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