The latest update for Microsoft Flight Simulator has greatly reduced the file size of the main game. The 1.16. 2.0 update brings a number of new details to the critically acclaimed game, but the biggest change is that the file size has been optimized. So now the game size has been reduced from 170 GB to 83 GB. This optimization reduces the game’s file size by more than 50 percent, freeing up valuable storage space.

While this patch focuses more on bug fixes and minor changes, the latest major patch of Flight Simulator introduced high resolution 3D photogrammetry for Paris and Amsterdam. Microsoft plans to hold a joint summer Xbox showcase with Bethesda on June 13 and may announce new updates for Flight Simulator or the release date for upcoming Xbox One and Xbox Series X|S versions.

Microsoft Flight Simulator Update Patch Nodoles Yellow

(mtag101706) PUBLICATION NODollarsARI 1. 16. 2. 0

  • Some pakedollarser in your community folder may not be updated and as a result, the header may have an unexpected effect on its performance and behavior.
  • If you are experiencing stability issues or long loading times, please move your community packedollarser to another folder before restarting the thread.


  • New AIRAC cycle 2105 implemented
  • FAA data applied to our navdata solution
  • Departure gates are now saved in flight plan (.PLN) files
  • Fixed a deadlock and other issues when selecting a parking lot with no arrival and no specific departure
  • Fixed some Live Air Traffic planes using the wrong model
  • Fixed the issue where some Live Air Traffic planes were disrupting the call signs
  • Live Air Traffic increased intensity
  • Planes that are not on the ground but have zero altitude will now appear at 5000m altitude by default.
  • Improved live traffic stability
  • ATC statement improvements across FAA standards (statements only)


  • Reduced weather data bandwidth
  • Improved sensitivity of live snow coverage
  • “Visual Effect Only” in Help now properly disables other weather effects
  • “Visual Icing” has been renamed to “Icing” in enhancement mode as it affects the entire icing system
  • “Icing” in DevMode only changes the series of visual effects when “Visual Effect Only” is enabled
  • Ice constant decomposition is no longer ignored except under frost conditions
  • Accelerated pitot icing model while slowing defrosting
  • Fixed pitot icing that doesn’t scale with the number of tools
  • Fixed overdrive vibrations unaffected by pitot icing
  • Reduce structural icing by 15x for severe icing (for moderate 6)



  • Added altitude hold for PITCH HOLD mode
  • Increased natural origin drag amount and improved induced drag sensitivity
  • Autopilot no longer flies towards a Waypoint that has been removed from FlightPlan
  • SimConnect injected traffic (VATSIM, IVAO) should now be displayed in HTML/JS tools with traffic images as well as VFR Map.
  • Constant simvar acceleration ignoring impacts and returning incorrect values ​​on the ground
  • Write back corrected acceleration values ​​after pulse resolutions so that they are precise when shot as simvar
  • Flap, stall, wing and fuselage updates of flight model
  • Further cleaning of the wing system. Support multiple systems with different number of levels and maximum angles
  • Threshold increased to 50% to avoid trim struggle against elevator (corresponds to disconnect threshold)
  • Replaced elevator AP with trim to avoid fighting against user input when user input is 50% in elevator
  • Allow empty CG position to be set outside of limidollarser
  • Fixed more sounds not playing on large planes
  • Fixed Autothrotdollarse sometimes being disabled by AI.


  • Improved tools to adjust propeller friction in constant speed and turbo propellers
  • Removed fake and completely false ITT simulation when propeller is feathered or inverted
  • Fixed reverse thrust issue with propeller (negative beta and no induced wind boost)
  • Added propeller arm debugging to engines debug page
  • Constant torque increasing with altitude due to N1 / Adjusted N1 confusion in FSX turboprop code
  • Fixed a crash when scrolling the Daher TBM 9300 Flight Plan page
  • Torque fine tuning per POH for Daher TBM 930
  • Updated stability and inertia for Daher TBM 930
  • Sea level maximum torque set on Daher TBM 930
  • Turbine trim: ITT, Torque, Performance and Fuel Flow on Daher TBM 930
  • Flight model update for use on the Daher TBM 930
  • Ground level maximum torque and torque limiter setting updated. 100% max with inertial separator; Maximum 112% without inertia disconnector on Daher TBM 930, limited to 109%
  • The effect of the inertia separator for the Daher TBM 930 has been reduced from 25% TQ to 12% TQ
  • Adjusted stability and inertia on the Beechcraft King Air 350i
  • Tweaked RPM from 1030 to 1060RPM for Beechcraft King Air 350i
  • Maximum sea level torque set on Beechcraft King Air 350i
  • Tuned Beechcraft King Air 350i turboprop engine: ITT, Torque, Fuel Flow and other minor changes
  • Added density to ITT debug and fuel flow chart for engine debugging for turboprop engines on Beechcraft King Air 350i
  • Fine tuned fuel consumption per IDLE in Cessna 208 B Grand Caravan EX, 12000ft cruise and POH at 18000ft cruise
  • Fixed ITT, Throttle Torque Ratio and Garmin color bands yellow for ITT and TRQ on Cessna 208 B Grand Caravan EX
  • Ensure stability and inertia with the Cessna 208 B Grand Caravan EX
  • Fine tuned Fuel Flow per altitude and tuned sea level maximum torque on Cessna 208 B Grand Caravan EX
  • Fine tuned Turbine Torque per POH on Cessna 208 B Grand Caravan EX
  • Control surfaces and handling improvements on the Cessna 208 B Grand Caravan EX
  • Cessna 208 B Grand Caravan EX’s propeller arm can now be adjusted within the feathering range


  • Weather radar now shows precipitation instead of cloud coverage
  • Fixed trailing behavior on player’s plane in windy conditions
  • Contrails now displayed for valid AI traffic planes
  • Reduced helmsmanship based on Cessna 152
  • Stability and inertia switching on Cessna 172 Skyhawk and Cessna 152
  • Flight model rendering update for Cessna 152
  • Fixed the Cessna 152’s rear wheels not touching the ground
  • Transfer engine power and propeller friction. Fine-tuned top speed, cruise speed, climb speeds, glide speeds and other minor adjustments to the Cessna 172 Skyhawk
  • Cessna 172 Skyhawk’s flight pattern setup (carry, induced yaw, roll and stall)
  • Fixed water and tail color in windows in LOD5 for Boeing 787-10 Dreamliner
  • EICAS now displays “CLB” instead of “CL” when pushrods are set to CL on A320
  • Fixed an issue that prevented the co-pilot from automatically completing the Securing Airplane page on the Diamond DA40 TDI
  • Improved propeller drag and motor drag adjustment for Diamond DA62
  • Flight model rendering update on Diamond DA62. Made the engine effect more important by adjusting the rudder surfaces
  • Slightly improved rudder stability on the EXTRA 330LT and fixed engine stalls in midair at low speeds
  • One more notch dihedral added to slightly increase the rolling induced in EXTRA 330LT
  • Fuel Pressure gauges now show correct pressure levels on the EXTRA 330LT
  • 103Solo Engine fine-tuning and application of engine clutch below 2100 RPM
  • Fixed FS Livery disappearing too early in Cessna Quote Longitude in LOD6
  • Fixed Pipistrel Virus SW121 wing animation not playing properly for negative wing values
  • G3000 : Map zoom level is now fixed between Normal and Weather map
  • G1000 : Airspaces redraw on change in map orientation
  • G3000: Fix PFD display error when a DirectTo is requested
  • Fixed random crashing of planes spawned with glass cockpidollars.
  • Fixed FlightPlan showing passing waypoints when canceling DirectTo
  • Fixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached
  • Fixed G3000 and G3X MFD TopBar showing True Bearing instead of Magnet
  • Fixed the overspeed lane being too low in the airspeed band
  • Fixed a bug where the flight plan was not displayed properly when launching the flight while approaching directly
  • Fixed VFRMap not updating approach according to FlightPlan
  • Tactile glass cockpit sliders are larger and easier to interact with
  • Fixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached


  • Fixed reset position peripheral input position when user exits pause menu
  • Fixed Honeycomb Bravo Throtdollarse’s unresponsive custom axis
  • CH fixed default mapping for Eclipse Yoke
  • Fixed default mapping for CH Fighter Stick
  • Fixed default mapping for CH Flight Sim Yoke
  • Fixed default mapping for CH Fighter Stick Pro
  • Fixed default mapping for CH Pro Pedals
  • Fixed default mapping for CH Pro Throtdollarse
  • Fixed default mapping for CH Throttle Quadrant

user interface

  • Community Folder Plugins will now show as Installed in Content manager



  • Consistent GT’s debugger now included in SDK
  • Speed ​​constraints and RF center correction information are now available in airport facility procedure data via JS facility manager
  • JS installer LOAD_ * calls now return bool to indicate whether an ICAO can be loaded
  • Plants. getMagVar is added when the JS facility handler is loaded which allows one to get the mag var for a given LatLongAlt
  • Maximum number of JS BingMap views increased from 5 to 9
  • Added ability to block and mask important events to JS key eventing
  • Prevent game crashing if too many virtual network maps are created
  • Fixed installation of 3DS Max tools
  • Fixed the font displayed in the version nodollaryellow window


  • Creation of an Xbox X|S custom page in documentation that collects the latest information and best practices for moving content to Xbox.
  • Visual Effects documentation added with an example. Training video will be added soon.
  • Major updates to the Project Editor section:
  • Updated homepage with more information
  • New section for Project Asset Types (WIP)
  • New section for various project editor menus: Project, Edit, View
  • Updated Marketplace Data page
  • Updated Export Window page
  • Content Configuration now has a section devoted to Flights and Missions:
  • Initial documents for Flight Plan Definitions
  • First documents for Flight Definitions
  • First documentation for Event Trigger Definitions
  • First documentation for Weather Definitions
  • Added a page documenting the new SimObject Statistics window.
  • While the examples shown apply to anyone creating add-ons, a page with examples showing model optimization specifically for Xbox has been included.
  • A page for Submodel Merging has been added in the 3D Models section.
  • Airport Tutorial updated to show the Create or Change Airport Airport Wizard
  • Aircraft Texture Mapping page now has a section explaining how to install Ice
  • The Package Tool XML Definitions page has been updated with more information.
  • Page on DA62 example added to Examples and Tutorials
  • New motors. cfg and flight_model. cfg setting documented


  • Package inspector “+” button renamed to “Add asset group”
  • Fixed deadlocks when loading blank thumbnail in Marketplace Data Editor
  • Fixed simvar index lost while uploading a file
  • Disabled random false positive error message box appearing while creating aircraft packagedollar serial


  • Fixed a deadlock when editing the track terraforming profile
  • Fixed the filtered character ”” in text input of taxiway sign content.
  • Fixed the “add custom asset group” window not closing when creating a new asset group without template
  • Fixed a deadlock when editing the track terraforming profile
  • Fixed wind socks with misdirection
  • Fixed endless loading for lightweight presets without mesh
  • Fixed issues with water polygons


  • Old . Fixed a possible deadlock when converting an air file.


  • Visual Effects Editor is now available! Now you can create your own effectdollarseries. We have prepared a video tutorial and complete documentation that can be found at http: // docs. flightimulator. com!


  • Added elevator_lift_coef, rudder_lift_coef and fuselage_lateral_cx to give aircraft creators better control over aircraft stability


  • New SimVar “GEAR SHIFT FACTOR” added


  • In Wwise Sample Project: Fixed shared IR convolution environments not installed remotely
  • In Wwise Sample Project: Added built-in Emitter and receiver cone game parameters


  • You may crash when exiting VR mode. This issue is being investigated but we suspect the OpenXR preview runtime (v106) may be involved. Therefore, if you experience this issue, we recommend reverting to the official generic runtime (v105).

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Michael Lewis


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