Perhaps the most challenging and challenging stage of filmmaking, post-production, is the stage at which visual effects and ‘scenes that you can not see in real life’ are designed.
The place where the extraordinary creatures of Pacific Rim Uprising are born is also in full swing. The developing technology, especially the science fiction kind, carried films from set to computer screens. On the screen, we witness the scenes we will never see in real life, and the opportunities that they use with the used effects are developing day by day. Pacific Rim Uprising was one of the most remarkable productions in the recent period, with visual effects.
Those giant interdimensional creatures that we have been following alongside in the film are the result of the long-standing efforts of many designers. First, the characters that are completed using various programs are also developed by the designers, taking into account the film light and texture properties, and are usually added to the stage in the GreenBox or on the platters during the post-production phase.
The special effects that are developing every day in itself and offering new possibilities are among the indispensable elements of modern cinema. The cinematic world continues to use this opportunity to reflect unreal scenarios on the white screen and continues to offer incredible scenes to us. If we think about a 2-hour filmmaking, shooting and post-production phase lasting an average of one year, we can understand why we wait for years to watch films that are even more challenging in the making.