Meet the Facebook Flicks, described as “seven hundred and five million six hundred one”. It can be quite complicated but we can start to see the effects soon.

Flicks

Social media giant Facebook continues to prove how outdated the “social media giant” is now. It is undeniable that it is one of the greatest technology giants in the world, no matter how politically argued, since the beginning of 2017. Already long time free internet, big data such as investment and work are in the fields.

Facebook has announced that it has realized a new software development called Flicks. Yes, you do not read it wrong. An invention is a new unit for partitioning the time we live, such as hours, minutes or seconds. As a result, we return the world and the economy with the traditional units we use to define time.

Facebook, who shares details of the meeting via software developer’s platform GitHub, describes Flicks as “the smallest unit of time that is bigger than a nanosan”. The expression of this clemen gives a clearer sense of the situation:

A Flick is defined as 1 / 705,600,000 of you. If we write it again, we can define it as “seven hundred and five million six hundred one”. A nanosecond is measured as “1 / 1,000,000,0000” as “one billionth of a second.” With a simple calculation, we can say that a Flick is equal to about 1.41723356 nanoseconds.

So what do Flicks do?

It is almost impossible for someone to follow the company’s software activities from the outside in the first place when it will work. But let’s give you some information about functionality based on Facebook’s commentary:

Flicks is actually a unit of measure that can be used with the velocities of frames in the video. Under normal conditions, regardless of the frequency of a video, Flicks-without anything to do with numbers and odds-everything is synchronized, we can be sure.

This innovation, which is especially revolutionary for programmers, is also very important for professional content producers, film producers. (CGI), Visual Effects (CGI), Flicks will get a much better standard of synchronization. Watchers, this means watching more realistic movies and content.

In today’s world, the use of CGI effects depends on the coding language of the programs the effects are made of. C ++ does not allow programming, exact timing, nanoscale sizing schemes. Solving this problem, as well as making it easier to finish applying effects makes it possible to get realistic images.

All that is said will remain in the air until we see how Flicks will give results in practice. Facebook will probably make Facebook a clearer and more enriched description of the invention at the F8 conference in the coming months.

 


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